![]() Since premature optimization is the root of all evil, I just did the simplest thing I could think of at first. Added some depth fog for depth perception purposes. Words transition into points when they are far awayīuiltin Unity TextMesh plus a backing quadĥk TextMeshPro components in VR. Words are color coded by part of speech Runs in VR at 90fps on mid-tier hardware.Pressing both grips allows user to scale and rotate the word cloud.Selecting word with Right hand shows usage over time of the word and 10 similar words Timeline View.Words can also be selected with Right Hand controller Interaction point.Clicking word with laser transports user to the word.Right hand controller has a “laser” which intersects with words to select them.Left Thumb button transitions from Globe View to Word Cloud view.Interactive 3D visualization of words used in a corpus of rap lyrics (See Part 1) Interface Features I started with a naive 5000 TextMeshPro gameobjects, which could take 30ms CPU and GPU, and made a new system that took 1ms CPU and GPU and still looked dope. Client : Rap Research Lab Rendering 5000 TextMeshPro meshes in 1ms for an interactive VR word cloud ![]()
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